[Yr7-10it] What to teach for year 8 IT?
Christophersen, Paula P
christophersen.paula.p at edumail.vic.gov.au
Mon Jul 16 09:39:33 EST 2007
Thanks Tony for a rich range of ideas and resources.
Regards
Paula
Paula Christophersen
ICT Curriculum Manager
Victorian Curriculum and Assessment
Authority
41 St Andrews Place
EAST MELBOURNE 3002
Phone: 03 9651 4378
Fax: 03 9651 4324
-----Original Message-----
From: yr7-10it-bounces at edulists.com.au
[mailto:yr7-10it-bounces at edulists.com.au] On Behalf Of Tony Forster
Sent: Monday, 16 July 2007 9:27 AM
To: Year 7 - 10 Information Technology Teachers' Mailing List
Subject: Re: [Yr7-10it] What to teach for year 8 IT?
Roland wrote:
"Why expand to trying out Squeak or GameMaker .. but instead of letting
any
one application tool drive their interest or the course, why not get
them to
brainstorm a project idea, design a model, build a prototype, try it out
with their friends, document then respond to the feedback. Keep it fun
and
flexible, you can even draw material and inspiration from another study
area
or another interest. I have a lot of fun teaching environmental studies
as a
context with my year 9 class. "
Paula wrote:
"I would like to strongly endorse Roland's approach of using another
domain(s) as the context for acquiring and applying ICT knowledge and
skills. Processing real data for a real purpose leads to real learning.
This
is, in essence, an underpinning premise of VELS "
I strongly endorse both Paula and Roland's comments. Game programming
provides a context for a wide range of cross domain learning. Drag and
drop
tools such as Game Maker, are particularly good as kids do not get
bogged
down in programming syntax. Games require graphics and sound so the
links to
the domains of music and art are obvious. Use the freeware Anvil Studio
to
compose and play original music, use Windows sound recorder for short
.wav
sound effects. Use the Game Maker bitmap editor or use the freeware
graphics
software Gimp.
See http://www.freewebs.com/schoolgamemaker/IT%20Course-game.doc for a
multidisciplinary game making project (based on a media project by Keith
Richardson)
Maybe less obvious are the links to literacy, physics, mathematics,
drama,
2nd language etc.
Games have a narrative or storyline, though branching, get kids to
develop
game storylines as a literacy activity. See also Tim Rylands
http://www.timrylands.com/ and Brock Dubbels
http://brockdubbels.efoliomn2.com/ for more ideas on how to use game
playing
(not making) for literacy activities.
Game making can be a good way to learn kinematics: speed, acceleration,
gravity, a few ideas at http://schoolgamemaker.rupert.id.au/samples3/ .
You
can use spreadsheets in similar ways for iterative solutions to
kinematics.
See also http://webusers.physics.umn.edu/~border/phys1905f02/
A digression but see also
http://www.schoolgamemaker.rupert.id.au/links.htm#applets for some great
maths and physics applets.
Many of the activities in drama can replicated in game making, set
design,
narrative, costume...... There's also making game-based Machinima
http://del.icio.us/tonyforster/machinima
Quest style games which have lots of narrative could be made in a 2nd
language, see
http://www.schoolgamemaker.rupert.id.au/samples0/foreign%20language.gm6
for
how to use non-Unicode character sets like Japanese. For French, German
its
easier.
It may not be easy, as Paula says "Of course, this approach also
warrants a
high level of coordination with your colleagues." Good luck!
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