[Yr7-10it] What to teach for year 8 IT?
Tony Forster
forster at ozonline.com.au
Mon Jul 16 09:26:49 EST 2007
Roland wrote:
"Why expand to trying out Squeak or GameMaker .. but instead of letting any
one application tool drive their interest or the course, why not get them to
brainstorm a project idea, design a model, build a prototype, try it out
with their friends, document then respond to the feedback. Keep it fun and
flexible, you can even draw material and inspiration from another study area
or another interest. I have a lot of fun teaching environmental studies as a
context with my year 9 class. "
Paula wrote:
"I would like to strongly endorse Roland's approach of using another
domain(s) as the context for acquiring and applying ICT knowledge and
skills. Processing real data for a real purpose leads to real learning. This
is, in essence, an underpinning premise of VELS "
I strongly endorse both Paula and Roland's comments. Game programming
provides a context for a wide range of cross domain learning. Drag and drop
tools such as Game Maker, are particularly good as kids do not get bogged
down in programming syntax. Games require graphics and sound so the links to
the domains of music and art are obvious. Use the freeware Anvil Studio to
compose and play original music, use Windows sound recorder for short .wav
sound effects. Use the Game Maker bitmap editor or use the freeware graphics
software Gimp.
See http://www.freewebs.com/schoolgamemaker/IT%20Course-game.doc for a
multidisciplinary game making project (based on a media project by Keith
Richardson)
Maybe less obvious are the links to literacy, physics, mathematics, drama,
2nd language etc.
Games have a narrative or storyline, though branching, get kids to develop
game storylines as a literacy activity. See also Tim Rylands
http://www.timrylands.com/ and Brock Dubbels
http://brockdubbels.efoliomn2.com/ for more ideas on how to use game playing
(not making) for literacy activities.
Game making can be a good way to learn kinematics: speed, acceleration,
gravity, a few ideas at http://schoolgamemaker.rupert.id.au/samples3/ . You
can use spreadsheets in similar ways for iterative solutions to kinematics.
See also http://webusers.physics.umn.edu/~border/phys1905f02/
A digression but see also
http://www.schoolgamemaker.rupert.id.au/links.htm#applets for some great
maths and physics applets.
Many of the activities in drama can replicated in game making, set design,
narrative, costume...... There's also making game-based Machinima
http://del.icio.us/tonyforster/machinima
Quest style games which have lots of narrative could be made in a 2nd
language, see
http://www.schoolgamemaker.rupert.id.au/samples0/foreign%20language.gm6 for
how to use non-Unicode character sets like Japanese. For French, German its
easier.
It may not be easy, as Paula says "Of course, this approach also warrants a
high level of coordination with your colleagues." Good luck!
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