[Year 12 IPM] OT : LAN gaming
Stephen Digby
digby.stephen.p at edumail.vic.gov.au
Mon Feb 27 20:28:59 EST 2006
Suggest that only "games" that deliver quality educational outcomes be allowed in schools - full stop.
We go out of our way to make the distinction between the legitimate use of computers in homes for a variety of purposes (from sexual
gratification, through entertainment, to business and often some small education component) and the special use of computers in
school for exclusively education purposes.
Children arrive at school with a sense that the "natural" use of computers (and TV !) is entertainment. Every time we allow this
within school, we accept that this is true and that educational activities are inherently second rate and can only be sustained with
extrinsic motivators or punishments.
I have the same opposition to the short-sighted use of videos, entertaining excursion and being "let off" early as rewards for good
work.
They all add to the same perception that education is drudgery. That all gain can be achieved without any pain. That perseverance
is sometimes regrettably necessary in some subjects (probably because the teacher is not much good, or the content is old fashioned)
etc etc.
By all means involve students in game analysis and design which will involve playing in a disciplined, and reflective manner. But
make sure that the games analysed, designed and played have deep intellectual content and preferably significant cultural
significance.
Students ARE challenged by playing war games - everything from chess, through RISK to historical battle simulations. They can learn
excellent thinking skills, interpersonal strategies and a great deal of history IF the experience is guided by a good teacher (or
parent).
"Fun, amusement, entertainment" are often by products of a well designed educational activity - they should never be a core
objective - even at lunchtime.
As teachers, we can always invent some jargon filled rationalisation for what we often know to be capitulation to a culture of
"little brain".
If they are to play LAN games, make it "serious", make it challenging, make it - make it educational..... Can you do it ?
Honestly ? If not, don't.
======================================================================================
Stephen Digby, Learning Technology Manager digby.stephen.p at edumail.vic.gov.au
Cheltenham Secondary College www.cheltsec.vic.edu.au Ph: 613 955 55 955 Fx: 9555 8617
======================================================================================
We Trained hard.....but it seemed that every time we were beginning to form up into teams, we would be re-organised... I was to
learn later in life that we tend to meet any new situation by re-organising....and a wonderful method it can be for creating the
illusion of progress while producing confusion, inefficiency and demoralisation. Petronius 210 BC
_____
From: ipm-bounces at edulists.com.au [mailto:ipm-bounces at edulists.com.au] On Behalf Of WEIR Andrew
Sent: Monday, 27 February 2006 7:15 PM
To: Year 12 Information Technology Processing and Management Teachers'Mailing List
Subject: RE: [Year 12 IPM] OT : LAN gaming
Andrew
Thanks for that we have started to investigate games without a violence aspect straight after i sent the email the students involved
understand the issues with perception of violence.
Andrew
-----Original Message-----
From: ipm-bounces at edulists.com.au on behalf of Andrew Shortell
Sent: Mon 2/27/2006 3:32 PM
To: Year 12 Information Technology Processing and Management Teachers'MailingList
Subject: RE: [Year 12 IPM] OT : LAN gaming
Andrew,
Counter strike is a game that encourages a lot of noise from the
participants. (I really mean a lot.) The game server needs its firewall
disabled. The game runs quicker on a dedicated machine.
Questions I would ask include:
Parental permission ?
Encouraging violence?
Against the ethos of TC College - religious affiliation etc, biblically
inclined parents etc
Bad reaction from RE teachers?
The fact that it will be almost entirely boys .. this is not a girl
friendly environment ...
I endured it on Wednesday afternoons last year --- some loved it, some
grew bored
LAN gaming is big, there must be better ones out there than CS
Good luck
Andrew Shortell
Braemar College
-----Original Message-----
From: ipm-bounces at edulists.com.au [mailto:ipm-bounces at edulists.com.au]
On Behalf Of WEIR Andrew
Sent: Monday, 27 February 2006 3:07 PM
To: Year 12 Information Technology Processing and Management
Teachers'MailingList
Subject: [Year 12 IPM] OT : LAN gaming
Apologies for the off topic question
Some of my students have expressed interest in wanting to run a lunch
time LAN party using the schools network before we rule it out or go
ahead with it I wanted to see if any other schools had actually done it
and what issues we might face.
We have already begun to look at the following aspects;
Game Rating and audience.
Licenses
Installation
The students wanted to use Counter strike. There idea is charge a small
admission fee and donate the money to charity.
Any help or advice would be great.
Andrew
Andrew Weir
Head Of Information Technology
VK3HFT
Thomas Carr College
35 Thomas Carr College Tarneit
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