[Moodle] Help Please with Animation Output Format
Roland Gesthuizen
rgesthuizen at gmail.com
Mon May 29 21:03:13 EST 2006
It is exciting to see these free tools being used to create animated stories
and gives justice to the commercial use of software bots, game engines with
modern movies.
Hmm, we could include GameMaker and Blender. I guess I would focus it down
to reducing the level of intereaction to just a click to start the program
.. are there some tools around to help a teacher to 'render'
the animation in the display window frame it to make an avi file
(suggestions?) This approach would let students add their own vocalisations
to the AVI file by mixing in a title and audio track .. giving skope for
some teamwork. Means that the judges just view a final animiation avi file
as with the current movie.
There may be some overlap with the GameOn competition run by Vincent at the
ACMI but the emphasis here seems to be with the competition to create a
movie file. .. akin to the lego competition to program a robot that dance as
distinct from programming a game or robot to play soccer.
Would it be too much to ask for students to generate and only use their own
sprites and clipart? I encourage this of my students and it is as easy as
drawing / scanning / digitising and animating a hand drawn picture. For
3in6, we allow students to collect props and prepare titles in advance. Here
we could permit students to storyboard their movie and prepare any drawings
in advance, ready for scanning and animation.
I would ask that students using Blender
On 23/05/06, Keith Richardson <k.richardson at yavneh.vic.edu.au> wrote:
>
> Help Please..
> We are re-visiting the rules for the Animation section of the
> VITTA-3in6-2006 Schools Video Competition, and need your help please
> with some expert knowledge beyond ours.
> Any replies would be most appreciated.
>
> Here are our thoughts so far:
>
> ANIMATION - only 1 minute long to be created in 6 hours
> Can be produced as one of the following:
> * Stop Animation (Stop Motion Pro or MonkeyJam*)- Stop Motion Pro and
> MonkeyJam to be exported as an .AVI
> * 2D animation (Flash or Director)- Flash to be exported as a .SWF,
> Director as shockwave or .AVI
> * 3D Animation (Kahootz but only for Primary and Junior), or Bryce or
> Maya - Kahootz as a .ktz file, Bryce or Maya as an .AVI
>
> Here are our problems -
> 1/We must set output format types so that we will be able to 'play' them
> during judging. Do you think that the above output formats are
> 'correct'?
> 2/ Are there any other software types etc that you would like to see
> included. If so, please give us as much information as possible so we
> can place helpful suggestions onto the website.
>
>
> Possible Animation Assessment Criteria will probably include the
> following…
> * Story – Construction of an interesting story that keeps the audience's
> interest
> * Character – Development and use of interesting characters
> * Audio – Use of sound that contributes to the story
> * Application of animation technique – Skilful use of the chosen
> animation technique
> * Visual Design – use of scale, proportion, perspective, movement,
> colour
> * Screen Principles – Use of style/genre, framing, lighting, editing,
> transitions
> * The 'X' factor – Imagination and creativity
>
> 3/ Any further suggestions for Animation Assessment Criteria would be
> most welcome.
>
> Our final decisions should be finalised by next week, so the timeline
> for comments is restricted.
> Final rules etc will be posted on the 3in6 website then.
>
> Regards, Keith
>
>
> In anticipation
>
>
> Keith Richardson
> Organizer VITTA 3in6 Video Competition
> 3in6 at openlab.net.au
>
>
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--
Roland Gesthuizen - ICT Coordinator - Westall Secondary College
http://www.westallsc.vic.edu.au
"Never doubt that a small group of thoughtful, committed citizens can change
the world; indeed it is the only thing that ever has." --Margaret Mead
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