[Year 12 IPM] OT: Girls in IT (was LAN gaming)

Diane Peat dpeat at firbank.vic.edu.au
Thu Mar 16 23:26:23 EST 2006


Hi Laurie
Congratulations; you have obviously interested and challenged your students. 
You have also given me an idea - those students who spend their lunchtimes 
in ourlabs 'playing' obviously need much more direction from us to challenge 
their thinking away from what they see as games into some 'real' IT 
activities. I think I will start to introduce them to some software programs 
(Illustrator, Photoshop, Kahootz, etc) while they're in there, and see if 
they realise they're learning while they're 'playing'.

Thanks again
Diane Peat
Firbank Grammar School
BRIGHTON  






-----Original Message-----
From: Laurie Savage <sav at pvgc.vic.edu.au>
To: "Year 12 Information Technology Processing and Management Teachers' 
Mailing List" <ipm at edulists.com.au>
Date: Thu, 16 Mar 2006 22:49:27 +1100
Subject: Re: [Year 12 IPM] OT: Girls in IT (was LAN gaming)

> I work in a girls' school. It is not a highly academic school (northern
> suburbs, large NESB, mostly low socio-economic backround) but we do not
> have problems with kids not using the computers at lunch-time. We
> effectively have a computer club without calling it such.
> 
> What are we doing? Several things from several teachers.
> 
> I have set up a Moodle and that is creating several communities.
> Examples - our integration aides have set up a social course as has our
> librarian with her book club. I have maintained an open door policy
> with
> our Moodle front page so we have ongoing conversations about football,
> bears, the Moodle logo, global warming and anything else students
> suggest.
> 
> We run an animation competition - our students work with Flash MX and
> have been exposed to it since about year 8 or 9.
> 
> We teach web design quite extensively (I'm afraid I am a stickler fro
> standards and accessibilty) and students need to maintain their web
> pages, and while this often consists of finding yet another animated
> background, they are maintaining them with Notepad or Dreamweaver!
> 
> We have students using Illustrator, Fireworks and Photoshop. Completing
> projects and extending existing projects.
> 
> They are having fun, learning industry standard software and quite a
> few
> have moved into the industry. I have senior students running small
> design boutiques for their friends' bands or Freeza committees.
> 
> I have never enjoyed computer games myself and as far as I know none of
> my colleagues do either, but we are managing to interest our students
> in
> computing.
> 
> LS
> 
> Charmaine Taylor wrote:
> > These are useful sites too:
> > 
> > http://www.mmv.vic.gov.au/Home
> > http://www.mmv.vic.gov.au/WomeninICT
> > http://www.vicictforwomen.com.au
> > 
> > Charmaine Taylor
> > Sunbury Downs College
> > 
> > 
> > 
> > Donna Benjamin wrote:
> > 
> >> Pia Waugh - Vice President of Linux Australia recently spoke at the
> >> following event... she says a similar event is being organised in
> >> Melbourne... so I thought this might be of interest...
> >>
> >> http://gogirlwa.org.au/index.php
> >>
> >>
> >>
> >>
> >>
> >> On Wed, 2006-03-01 at 22:52 +1100, Diane Peat wrote:
> >>  
> >>
> >>> Hello everyone
> >>> In answer to Margaret's query about Computer Clubs, I hate to say
> we 
> >>> tried
> >>> but had no takers, even among the Year 7 students!
> >>> They just don't see it as 'cool'.
> >>>
> >>> Diane Peat
> >>> Firbank Grammar School
> >>> BRIGHTON   VIC   3186
> >>> Tel    (03) 9591 5188
> >>> Email    dpeat at firbank.vic.edu.au
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> -----Original Message-----
> >>> From: ipm-bounces at edulists.com.au
> [mailto:ipm-bounces at edulists.com.au]On
> >>> Behalf Of Lawson, Margaret
> >>> Sent: Wednesday, 1 March 2006 11:42 AM
> >>> To: Year 12 Information Technology Processing and Management
> >>> Teachers'MailingList
> >>> Subject: RE: [Year 12 IPM] OT : LAN gaming
> >>>
> >>> Keep the suggestions coming!
> >>>
> >>> We are grappling with the impact of multiplayer networked games in
> the
> >>> classroom ... and how to harness that power for good and not evil!
> >>>
> >>> Are there any Girls schools that run computer clubs?
> >>>
> >>> Margaret
> >>> -----Original Message-----
> >>> From: ipm-bounces at edulists.com.au
> [mailto:ipm-bounces at edulists.com.au]
> >>> On Behalf Of Keith Richardson
> >>> Sent: Tuesday, 28 February 2006 7:50 PM
> >>> To: Year 12 Information Technology Processing and Management
> >>> Teachers'Mailing List
> >>> Subject: RE: [Year 12 IPM] OT : LAN gaming
> >>>
> >>> Stephen - I totally disagree!
> >>> If we carried your hypothesis to its logical conclusion, the only
> sports
> >>> games we would allow on the sport field or in the playground would
> be
> >>> <<"games" that deliver quality educational outcomes>>.
> >>> Computing, reading, running, catching, argueing, debating are all
> >>> legitimate human activities. Get a life, I say!
> >>> To me passion is everything - if people are passionately motivated,
> you
> >>> can climb mountains with them...
> >>> Back to you, my friend!
> >>> Keith
> >>>
> >>>
> >>> On Mon, 27 Feb 2006 20:28:59 +1100, "Stephen Digby"
> >>> <digby.stephen.p at edumail.vic.gov.au> said:
> >>>   
> >>>> Suggest that only "games" that deliver quality educational
> outcomes be
> >>>> allowed in schools - full stop.
> >>>> We go out of our way to make the distinction between the
> legitimate
> >>>>     
> >>> use
> >>>   
> >>>> of computers in homes for a variety of purposes (from sexual
> >>>> gratification, through entertainment, to business and often some
> small
> >>>> education component) and the special use of computers in
> >>>> school for exclusively education purposes.
> >>>>
> >>>> Children arrive at school with a sense that the "natural" use of
> >>>> computers (and TV !) is entertainment.  Every time we allow this
> >>>> within school, we accept that this is true and that educational
> >>>> activities are inherently second rate and can only be sustained
> with
> >>>> extrinsic motivators or punishments.
> >>>>
> >>>> I have the same opposition to the short-sighted use of videos,
> >>>> entertaining excursion and being "let off" early as rewards for
> good
> >>>> work.
> >>>> They all add to the same perception that education is drudgery. 
> That
> >>>>     
> >>> all
> >>>   
> >>>> gain can be achieved without any pain.  That perseverance
> >>>> is sometimes regrettably necessary in some subjects (probably
> because
> >>>>     
> >>> the
> >>>   
> >>>> teacher is not much good, or the content is old fashioned)
> >>>> etc etc.
> >>>>
> >>>> By all means involve students in game analysis and design which
> will
> >>>> involve playing in a disciplined, and reflective manner.  But
> >>>> make sure that the games analysed, designed and played have deep
> >>>> intellectual content and preferably significant cultural
> >>>> significance.
> >>>>
> >>>> Students ARE challenged by playing war games - everything from
> chess,
> >>>> through RISK to historical battle simulations.  They can learn
> >>>> excellent thinking skills, interpersonal strategies and a great
> deal
> >>>>     
> >>> of
> >>>   
> >>>> history IF the experience is guided by a good teacher (or
> >>>> parent).
> >>>>
> >>>> "Fun, amusement, entertainment" are often by products of a well
> >>>>     
> >>> designed
> >>>   
> >>>> educational activity - they should never be a core
> >>>> objective - even at lunchtime.
> >>>>
> >>>> As teachers, we can always invent some jargon filled
> rationalisation
> >>>>     
> >>> for
> >>>   
> >>>> what we often know to be capitulation to a culture of
> >>>> "little brain".
> >>>> If they are to play LAN games, make it "serious", make it
> challenging,
> >>>> make it  - make it educational.....  Can you do it ?
> >>>> Honestly ?  If not, don't.
> >>>>
> >>>>
> >>>>     
> >>>
> =======================================================================
> =
> >>> ==============
> >>>   
> >>>> Stephen Digby, Learning Technology Manager
> >>>> digby.stephen.p at edumail.vic.gov.au
> >>>> Cheltenham Secondary College www.cheltsec.vic.edu.au Ph: 613 955
> 55
> >>>>     
> >>> 955
> >>>   
> >>>> Fx: 9555 8617
> >>>>
> >>>>     
> >>>
> =======================================================================
> =
> >>> ==============
> >>>   
> >>>>
> >>>> We Trained hard.....but it seemed that every time we were
> beginning to
> >>>> form up into teams, we would be re-organised... I was to
> >>>> learn later in life that we tend to meet any new situation by
> >>>> re-organising....and a wonderful method it can be for creating the
> >>>> illusion of progress while producing confusion, inefficiency and
> >>>> demoralisation. Petronius 210 BC
> >>>>
> >>>>
> >>>>  _____
> >>>>
> >>>> From: ipm-bounces at edulists.com.au
> [mailto:ipm-bounces at edulists.com.au]
> >>>>     
> >>> On
> >>>   
> >>>> Behalf Of WEIR Andrew
> >>>> Sent: Monday, 27 February 2006 7:15 PM
> >>>> To: Year 12 Information Technology Processing and Management
> >>>> Teachers'Mailing List
> >>>> Subject: RE: [Year 12 IPM] OT : LAN gaming
> >>>>
> >>>>
> >>>>
> >>>> Andrew
> >>>> Thanks for that we have started to investigate games without a
> >>>>     
> >>> violence
> >>>   
> >>>> aspect straight after i sent the email the students involved
> >>>> understand the issues with perception of violence.
> >>>>
> >>>> Andrew
> >>>>
> >>>>
> >>>> -----Original Message-----
> >>>> From: ipm-bounces at edulists.com.au on behalf of Andrew Shortell
> >>>> Sent: Mon 2/27/2006 3:32 PM
> >>>> To: Year 12 Information Technology Processing and Management
> >>>> Teachers'MailingList
> >>>> Subject: RE: [Year 12 IPM] OT : LAN gaming
> >>>>
> >>>> Andrew,
> >>>> Counter strike is a game that encourages a lot of noise from the
> >>>> participants. (I really mean a lot.)  The game server needs its
> >>>>     
> >>> firewall
> >>>   
> >>>> disabled. The game runs quicker on a dedicated machine.
> >>>>
> >>>> Questions I would ask include:
> >>>> Parental permission ?
> >>>> Encouraging violence?
> >>>> Against the ethos of TC College - religious affiliation etc,
> >>>>     
> >>> biblically
> >>>   
> >>>> inclined parents etc
> >>>> Bad reaction from RE teachers?
> >>>>
> >>>> The fact that it will be almost entirely boys .. this is not a
> girl
> >>>> friendly environment ...
> >>>>
> >>>> I endured it on Wednesday afternoons last year --- some loved it,
> some
> >>>>     
> >>>> grew bored
> >>>>
> >>>> LAN gaming is big, there must be better ones out there than CS
> >>>> Good luck
> >>>>
> >>>> Andrew Shortell
> >>>> Braemar College
> >>>>
> >>>>
> >>>> -----Original Message-----
> >>>> From: ipm-bounces at edulists.com.au
> [mailto:ipm-bounces at edulists.com.au]
> >>>>     
> >>>> On Behalf Of WEIR Andrew
> >>>> Sent: Monday, 27 February 2006 3:07 PM
> >>>> To: Year 12 Information Technology Processing and Management
> >>>> Teachers'MailingList
> >>>> Subject: [Year 12 IPM] OT : LAN gaming
> >>>>
> >>>> Apologies for the off topic question
> >>>>
> >>>> Some of my students have expressed interest in wanting to run a
> lunch
> >>>> time LAN party using the schools network before we rule it out or
> go
> >>>> ahead with it I wanted to see if any other schools had actually
> done
> >>>>     
> >>> it
> >>>   
> >>>> and what issues we might face.
> >>>>
> >>>> We have already begun to look at the following aspects;
> >>>> Game Rating and audience.
> >>>> Licenses
> >>>> Installation
> >>>>
> >>>> The students wanted to use Counter strike. There idea is charge a
> >>>>     
> >>> small
> >>>   
> >>>> admission fee and donate the money to charity.
> >>>>
> >>>> Any help or advice would be great.
> >>>> Andrew
> >>>>
> >>>> Andrew Weir
> >>>> Head Of Information Technology
> >>>> VK3HFT
> >>>> Thomas Carr College
> >>>> 35 Thomas Carr College Tarneit
> >>>>
> >>>>
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> >>>>     
> >>> Keith Richardson
> >>> Leibler Yavneh College
> >>> Elsternwick Ph (03)9528 4911
> >>> keithcr at fastmail.fm
> >>>
> >>> _______________________________________________
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> >>>
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> >>>
> >>>   
> > 
> > _______________________________________________
> > http://www.edulists.com.au - FAQ, resources, subscribe, unsubscribe
> > IPM Mailing List kindly supported by
> > http://www.vcaa.vic.edu.au - Victorian Curriculum and Assessment 
> > Authority and
> > http://www.vitta.org.au  - VITTA Victorian Information Technology 
> > Teachers Association Inc
> > 
> > 
> 
> -- 
> Laurie Savage
> =============================================
> Student Assessment, Reporting and Tracking
> Pascoe Vale Girls College, 03 9306 2544
> Lake Ave, Pascoe Vale, Victoria, 3044
> =============================================
> 
> 
> _______________________________________________
> http://www.edulists.com.au - FAQ, resources, subscribe, unsubscribe
> IPM Mailing List kindly supported by
> http://www.vcaa.vic.edu.au - Victorian Curriculum and Assessment
> Authority and
> http://www.vitta.org.au  - VITTA Victorian Information Technology
> Teachers Association Inc
> 




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