[Year 12 IPM] OT : LAN gaming

Lawson, Margaret mlawson at stmichaels.vic.edu.au
Wed Mar 1 11:41:56 EST 2006


Keep the suggestions coming!

We are grappling with the impact of multiplayer networked games in the
classroom ... and how to harness that power for good and not evil!

Are there any Girls schools that run computer clubs?

Margaret
-----Original Message-----
From: ipm-bounces at edulists.com.au [mailto:ipm-bounces at edulists.com.au]
On Behalf Of Keith Richardson
Sent: Tuesday, 28 February 2006 7:50 PM
To: Year 12 Information Technology Processing and Management
Teachers'Mailing List
Subject: RE: [Year 12 IPM] OT : LAN gaming

Stephen - I totally disagree!
If we carried your hypothesis to its logical conclusion, the only sports
games we would allow on the sport field or in the playground would be
<<"games" that deliver quality educational outcomes>>.
Computing, reading, running, catching, argueing, debating are all
legitimate human activities. Get a life, I say!
To me passion is everything - if people are passionately motivated, you
can climb mountains with them...
Back to you, my friend!
Keith


On Mon, 27 Feb 2006 20:28:59 +1100, "Stephen Digby"
<digby.stephen.p at edumail.vic.gov.au> said:
> Suggest that only "games" that deliver quality educational outcomes be
> allowed in schools - full stop.
> We go out of our way to make the distinction between the legitimate
use
> of computers in homes for a variety of purposes (from sexual
> gratification, through entertainment, to business and often some small
> education component) and the special use of computers in
> school for exclusively education purposes.
>  
> Children arrive at school with a sense that the "natural" use of
> computers (and TV !) is entertainment.  Every time we allow this
> within school, we accept that this is true and that educational
> activities are inherently second rate and can only be sustained with
> extrinsic motivators or punishments.
>  
> I have the same opposition to the short-sighted use of videos, 
> entertaining excursion and being "let off" early as rewards for good
> work.
> They all add to the same perception that education is drudgery.  That
all
> gain can be achieved without any pain.  That perseverance
> is sometimes regrettably necessary in some subjects (probably because
the
> teacher is not much good, or the content is old fashioned)
> etc etc.
>  
> By all means involve students in game analysis and design which will
> involve playing in a disciplined, and reflective manner.  But
> make sure that the games analysed, designed and played have deep
> intellectual content and preferably significant cultural
> significance.
>  
> Students ARE challenged by playing war games - everything from chess,
> through RISK to historical battle simulations.  They can learn
> excellent thinking skills, interpersonal strategies and a great deal
of
> history IF the experience is guided by a good teacher (or
> parent).  
>  
> "Fun, amusement, entertainment" are often by products of a well
designed
> educational activity - they should never be a core
> objective - even at lunchtime.
>  
> As teachers, we can always invent some jargon filled rationalisation
for
> what we often know to be capitulation to a culture of
> "little brain".
> If they are to play LAN games, make it "serious", make it challenging,
> make it  - make it educational.....  Can you do it ?
> Honestly ?  If not, don't.
>  
>
========================================================================
==============
> Stephen Digby, Learning Technology Manager
> digby.stephen.p at edumail.vic.gov.au
> Cheltenham Secondary College www.cheltsec.vic.edu.au Ph: 613 955 55
955 
> Fx: 9555 8617
>
========================================================================
==============
> 
> 
> 
> We Trained hard.....but it seemed that every time we were beginning to
> form up into teams, we would be re-organised... I was to
> learn later in life that we tend to meet any new situation by
> re-organising....and a wonderful method it can be for creating the
> illusion of progress while producing confusion, inefficiency and
> demoralisation. Petronius 210 BC 
>  
> 
>   _____  
> 
> From: ipm-bounces at edulists.com.au [mailto:ipm-bounces at edulists.com.au]
On
> Behalf Of WEIR Andrew
> Sent: Monday, 27 February 2006 7:15 PM
> To: Year 12 Information Technology Processing and Management
> Teachers'Mailing List
> Subject: RE: [Year 12 IPM] OT : LAN gaming
> 
> 
> 
> Andrew 
> Thanks for that we have started to investigate games without a
violence
> aspect straight after i sent the email the students involved
> understand the issues with perception of violence.
> 
> Andrew 
> 
> 
> -----Original Message----- 
> From: ipm-bounces at edulists.com.au on behalf of Andrew Shortell 
> Sent: Mon 2/27/2006 3:32 PM 
> To: Year 12 Information Technology Processing and Management
> Teachers'MailingList 
> Subject: RE: [Year 12 IPM] OT : LAN gaming 
>   
> Andrew, 
> Counter strike is a game that encourages a lot of noise from the 
> participants. (I really mean a lot.)  The game server needs its
firewall 
> disabled. The game runs quicker on a dedicated machine. 
> 
> Questions I would ask include: 
> Parental permission ? 
> Encouraging violence? 
> Against the ethos of TC College - religious affiliation etc,
biblically 
> inclined parents etc 
> Bad reaction from RE teachers? 
> 
> The fact that it will be almost entirely boys .. this is not a girl 
> friendly environment ... 
> 
> I endured it on Wednesday afternoons last year --- some loved it, some

> grew bored 
> 
> LAN gaming is big, there must be better ones out there than CS 
> Good luck 
> 
> Andrew Shortell 
> Braemar College 
> 
> 
> -----Original Message----- 
> From: ipm-bounces at edulists.com.au [mailto:ipm-bounces at edulists.com.au]

> On Behalf Of WEIR Andrew 
> Sent: Monday, 27 February 2006 3:07 PM 
> To: Year 12 Information Technology Processing and Management 
> Teachers'MailingList 
> Subject: [Year 12 IPM] OT : LAN gaming 
> 
> Apologies for the off topic question 
> 
> Some of my students have expressed interest in wanting to run a lunch 
> time LAN party using the schools network before we rule it out or go 
> ahead with it I wanted to see if any other schools had actually done
it 
> and what issues we might face. 
> 
> We have already begun to look at the following aspects; 
> Game Rating and audience. 
> Licenses 
> Installation 
> 
> The students wanted to use Counter strike. There idea is charge a
small 
> admission fee and donate the money to charity. 
> 
> Any help or advice would be great. 
> Andrew 
> 
> Andrew Weir 
> Head Of Information Technology 
> VK3HFT 
> Thomas Carr College 
> 35 Thomas Carr College Tarneit 
>   
> 
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Keith Richardson
Leibler Yavneh College
Elsternwick Ph (03)9528 4911
keithcr at fastmail.fm

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