[edugames] YAGA Competition
Phil Brown
pdbrown at gmail.com
Thu Jul 19 14:31:47 EST 2012
[image: Inline image 1]
The Young Australasian Games Awards (YAGA) for 2012 are now open!
2012 YAGA Theme: Australian heroes
Students are invited to rise to the challenge and write a game that teaches
the concepts of persistence, endeavour, pushing through to win and
overcoming obstacles as encapsulated by a hero in Australian history.
*Heroes overcome*
Pick an Australian hero from any time in history and build a game that
depicts his/her struggles to overcome trials and obstacles to achieve
success. The game should be educational as the player learns important
principles such as in order to succeed tribulations, difficulties,
obstacles must be overcome with persistence and courage. The game should
also teach the player that decisions in the game should reflect the
decisions made by the hero made in life. You will need to do some research
into the life of the hero you choose so that you game is authentic.
Some examples of heroes:
· Albert Namatjira, Aboriginal painter
· Edith Cowan, champion for womans' rights
· Dawn Fraser, swimming legend
· Captain Cook, discoverer of modern Australia
· Don Bradman, cricket legend
At first, the concept of the game may appear complex but students may
submit simplified interpretations.
What to include with your entry...
· Your name
· Your school's name
· Your supervising teacher's name
· Language chosen
The language that the game is written in, including the version number.
· Program overview
A one page program overview that explains the context of the program within
either theme of this year's competition, and it's basic function.
· The program itself
The program should be zipped into a single file to ensure that all folders
and sub-folders are included. The source files themselves should be
submitted as well as an executable that can be run independently of the
programming language interface (if this is possible - see below).
· Loading instructions
How to load and run the program
No restrictions are placed on either the programming language or
development environment - however, students should ensure that they include
both the source code and an executable version of the program in their
submission. Listed below are some examples of languages and environments
used in both primary and secondary schools.
Primary Games Programming
· Scratch
· Kahootz
· Kodu
· Game Maker
Secondary Games Programming
· C#
· VB
· Xbox
· Game Maker
· PHP
· Python
· iPhone app
STUDENTS SHOULD ALSO ENSURE:
· They include specific documentation outlining the language and
version used
· Their Graphics and sounds are original or reproduced with
authorisation and acknowledgement
More information can be found on www.vitta.org.au/yaga/competition
Submit entries to yagas at vitta.org.au or mail to:
2012 Young Australasian Games Awards
VITTA
PO Box 1099
Collingwood VIC 3066
Submit entries by Friday 27 July 2012
All winning entries will be invited to the VITTA Annual Conference at
Caulfield Racecourse on Tuesday, August 7 to receive their prizes.
[image: Inline image 2]
Proudly sponsored by the Academy of Interactive Entertainment
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