<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>Invitation to a Mediasite presentation: Games Are Good For Learning...But Not Just Because They Are Games</TITLE>
<META http-equiv=Content-Type content="text/html; charset=us-ascii">
<META content="MSHTML 6.00.2900.3132" name=GENERATOR></HEAD>
<BODY>
<DIV dir=ltr align=left><SPAN lang=en-au><FONT face=Arial><FONT size=2><SPAN
class=859221222-26062007><FONT color=#0000ff>More for Dan about games (sorry
others but I don't have his email
) </FONT></SPAN></FONT></FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN lang=en-au><FONT face=Arial><FONT size=2><SPAN
class=859221222-26062007><FONT
color=#0000ff>Lindy</FONT></SPAN></FONT></FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN lang=en-au><FONT face=Arial><FONT size=2><SPAN
class=859221222-26062007></SPAN></FONT></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN lang=en-au><FONT face=Arial><FONT size=2><SPAN
class=859221222-26062007></SPAN></FONT></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN lang=en-au><FONT face=Arial><FONT size=2><SPAN
class=859221222-26062007> </SPAN>Mediasite presentation entitled: Games Are
Good For Learning...But Not Just Because They Are
Games</FONT></FONT></SPAN></DIV>
<P align=left><SPAN lang=en-au> <FONT
face=Arial size=2>Presentation Details:</FONT></SPAN></P>
<P align=left><SPAN lang=en-au> <FONT
face=Arial size=2>Title: Games Are Good For Learning...But Not Just Because They
Are Games</FONT></SPAN></P>
<P align=left><SPAN lang=en-au> <FONT
face=Arial size=2>Description: Keynote presentation at What Do Games Teach Us
About Learning Conference 17th August 2006.</FONT></SPAN></P>
<P align=left><SPAN lang=en-au><FONT face=Arial size=2>What Video Games have to
Teach us About Learning and Literacy Good computer and video games are learning
machines. Despite being long and complex, they get themselves learned and
learned well, not just in tutorials, but as part and parcel of playing the game
to the end. Thus, designers face and largely solve an intriguing educational
dilemma, one also faced by schools and workplaces, as well: how to get people to
learn and master something that is long and challenging - and enjoy
it.</FONT></SPAN></P>
<P align=left><SPAN lang=en-au><FONT face=Arial size=2>Schools, workplaces,
families, and academic researchers have a lot to learn about learning from good
computer and video games. In this talk I will explicate the learning principles
that are built into good video games and discuss their implications for learning
in and out of schools for a global, high-tech, and risky
world.</FONT></SPAN></P>
<P align=left><SPAN lang=en-au> <FONT
face=Arial size=2>Date: Thursday, August 17, 2006</FONT></SPAN></P>
<P align=left><SPAN lang=en-au> <FONT
face=Arial size=2>Time: 9:30 AM</FONT></SPAN></P>
<P align=left><SPAN lang=en-au> <FONT
face=Arial size=2>Duration: 1:22:34</FONT></SPAN></P>
<P align=left><SPAN lang=en-au> <FONT
face=Arial size=2>Link: <A
href="http://mediasite.eq.edu.au/mediasite/viewer/?peid=564ac4fe-67aa-4278-b583-d794eef31dd1">http://mediasite.eq.edu.au/mediasite/viewer/?peid=564ac4fe-67aa-4278-b583-d794eef31dd1</A></FONT></SPAN></P>
<P align=left><SPAN lang=en-au>
</SPAN></P></BODY></HTML>